The full experience
First come, first served.100% research-led. Bespoke from scratch. Everyone welcome.Register your interest
THE CREATIVE PLAYGROUND

Small paws.
Huge possibilities.

Created for an insurance company whose team had a much-loved dog, this project turned their familiar companion into a memorable game for prospects. Meet Poppy in Brightpaw’s ClaimRunner: steer a rendered 3D character through five incident worlds, then try drawing a Paper Trail of your own.

Let’s play Draw your own adventure ↝
Poppy, a curly-coated brown dog in a light brown bow tie, resting on a dusty rose linen cushion with stitched piping
Poppy.Small paws. Big adventure. ↗
Brightpaw / Poppy’s ClaimRunnerAn insurance company project

Follow Poppy through five worlds, fetch the facts and find your way to the finish. Your scores belong to this website’s own game board.

AN ORIGINAL PAGE & PROCESS PLAYTHING

Draw the
difference.

A page is a place. A process is a journey. Give this little envelope a hand-drawn route from a buyer’s question to useful proof and a next step.

A question. Some proof. A next step.

What would make this visit worth my time?

Draw from “Start here” through the question, proof and action. Keep clear of the two paper obstacles, then send the envelope along your line.

Start here

Your line is waiting to happen.

Use stepping stones

Prefer a few deliberate bends? Add these stepping stones in order, or tap a destination on the board to add it to your route.

Keyboard: focus the drawing board, use the arrow keys to guide the pen, and press Enter to add a bend. The scene, destination and stepping-stone buttons work with the keyboard too.

One small line. A useful way of thinking.

This original puzzle is a place to experiment. Real projects start with buyer research, then test the journey with the people who will use it.What could your next chapter do?

A team dog.
A brand you can play with.

The purpose was simple: give prospective customers something memorable to do with the brand. We brought the team’s dog into a playable 3D adventure, giving prospects an enjoyable way to get to know the business.

It starts with something personal to the company and turns it into an experience people can take part in, replay and share. That is the possibility of creative software built around your business and your audience.

Explore creative software

Have a bold idea of your own? Let’s give it a character, a world and a reason to come back.

POPPY’S PROJECT NOTEBOOK / INSURANCE & IMAGINATION

Small paws.
Serious thinking.

A real team dog. A considered B2B purchase. An unexpectedly human way to bring them together.

The office companion
became the adventure.

The insurance company’s team had a much-loved dog. That familiar character became the starting point for a game that prospects could recognise, enjoy and remember. Here, that companion is Poppy.

A personal detail gave the brand a warmer introduction. Visitors could meet a little of the people behind the business before deciding whether to start a serious conversation.

A character from their world.
An experience made for their audience.

A business buyer
may need more time.

Some B2B insurance visitors research the people, expertise and service behind a provider before choosing whom to approach. An instant-quote route can serve one need; a considered purchase can need reassurance, useful detail and a reason to remember the team.

The game added an optional moment of participation alongside the serious information. The aim was meaningful time with the brand: curiosity, familiarity, then a more confident next step.

The research behind longer B2B decisions

Character. Worlds.
Real interaction.

The dog became a rendered 3D character inside a browser-based adventure. Five illustrated insurance worlds gave the experience its setting; movement, challenges and a finish gave people something to take part in.

  • Keyboard and touch controls, plus pause and untimed play.
  • Replayable rounds and an optional score board.
  • Checks of controls, scoring and record handling behind the scenes.

Original artwork, game mechanics and practical testing worked together. The memorable part had to be enjoyable to use, as well as good to look at.

Beyond a visit.
Towards a connection.

Raving Fans, by Ken Blanchard and Sheldon Bowles, connects a clear service vision with understanding what customers want and delivering consistently. Our application here: understand the buyer, create a personal experience, and make the useful next step easy.

The game brought a small surprise into a serious category. The wider purpose was trust and recognition: an experience someone could return to, talk about and associate with the team.

Explore the Raving Fans concept

Delight also depends on usability and relevance. Read the UX research

Bright pencils, paper and a drawing tablet on an orange desk.

A little curiosity.
A whole new possibility.

Play can make an idea memorable. This game is one example of interactive development; your project starts with the useful experience you want people to have.

Explore more working examples
PAGE PROCESS

Open the door to what is possible.

A paper portal opens into the creative examples below.

FIRST COME, FIRST SERVED / EVERYONE WELCOME

Your own story.
Something people play.

Register your interest
A LITTLE CURIOSITY. A WHOLE NEW CHAPTER.Make something memorable

YOU FOUND THE SECRET ARCADE ↘

Good things
start with curiosity.

You looked a little closer. We made you a little something. Turn falling pages into a beautifully complete line.

SCORE0
LINES0
LEVEL1
Your browser needs canvas to display Page Drop. You can still bring your idea to us using the contact link.
ONE SECOND.
THEN MAGIC.
YOUR PAGES ARE
ABOUT TO DROP.
MAKE ROOM FOR SOMETHING GOOD.

Find your fit.
Clear a line.
Keep going.

Move, turn and tuck the pages into place. Complete horizontal lines to clear room. A four-line clear and a streak make your score sing.

Keyboard: ← → move · ↑ / X turn · Z turn back · ↓ lower · Space drop · C hold · P pause. Escape closes.

Starting in one second. Playing is just for the pleasure of it.

The good
company board.

Open the arcade to see the latest scores.

    Your next idea could be a website, a useful tool, a delightful little game. Let’s start with the people it’s for.View this page’s source